Design Work
↓ Graphic Design ↓ UI Design ↓ Street Design ↓ OtherOne needn't be designer xor programmer. Software shouldn't only work; it should look and feel good doing it. If there is work to be done, a game to be played, an experience to be provided, or information to be conveyed, the interface should facilitate it, not add cognitive load.
Graphic Design
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Miscellaneous Image Editing
Manipulating pixels for work and fun -
STARfest 2018
From realistic 3D to comic book 2D -
STAR Movie Posters
Working with a variety of movies' art styles -
Servhawk Logo
A company summarized in an icon -
STARfest 2017
From the sci-fi of the present to the sci-fi of the past -
STARfest 2016
Bringing brand cohesion to a multi-faceted event -
STAR Logo
Simple, distinctive, and versatile
UI Design
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Ideal UX
Designing my ideal cross-form-factor system UX -
Rizzoma for Android
Fitting a world of functionality into a four-inch screen -
TJ Intranet 3
A single interface for every screen size from phone to TV -
Android Quick Settings
Combining ideas to make Android 4.x quick settings more readable and informative
Street Design
Real world street design is, in some ways, the ultimate level design challenge. The environment influences how people move through and engage with it, and how they feel as they do, but the stakes are their comfort and literal safety in the real world.
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Hyde Park Avenue
Redesign of a deadly Boston street for public transit and micromobility -
Davis Square
Potential pedestrian-first redesigns for Davis Square, Somerville -
Mass. Ave. Intersections
Potential safety improvements for high-crash intersections -
Commercial-Causeway Connector
Largely quick-build micromobility connection between the North End, West End, and Charlestown -
Parker & Tremont
Quick-build safety improvements for the intersection where Louisa Gag was killed
Other projects with elaboration on thoughts behind their design: